These are a few of the more advanced topics we'll hit on,
while we create new and interesting programs. Some things I just
haven't figured out yet, some are so wide and deep that they can occupy
a carrer in programming, and some are like salt on food -- they're
simple and taste good. None of these topics are absolutely necessary
for game programming, they just make game programming better. In no
particular order, and mostly just a reminder for myself:
File I/O, saving images, read/write of text files
Making a screen saver from a program
3-D polygon models, surfaces, virtual worlds
Pseudo random number generators, and why they are not random. Using the
clock time for seeds.
Trigonometric functions, cos, sin
- make a "stopwatch" (one-second hand) program
Multi-player functions, games
Context dependent sound effects
Using arrays and itterators
Linked lists (using pointers), trees, and other data structures
Hardware outline
- access speed vs. memory size, CPU <->
cache <-> memory <-> hard disk
Boolean logic topics
- write a Not() function
- truth tables
- bitwise masks
- build a physical (electronic) logic operation
Look at hardware:
- guts of hard drive
- CD surface under a microscope
- memory/logic chip under a microscope
- test voltage level of parallel port
pins
Splash screen