Dense Image Space

Background and motivation

Images in space

    Human vision works so well that it gives us the impression that it's like touching -- what we see is THERE, in the sense of existing away from us. Often we confirm this impression by reaching out with our fingers, and are rarely surprised. But we use vision so often to form and confirm our mental map of the world, and this works so well for us, that it obscures an important fact: the images we see are NOT THERE.

    Images are patterns of light at our eyes, specifically at our pupils.

    Many people have noted this fact, in many different contexts. But it can be forgotten in the blink of an eye as those wonderful patterns, at those small spots, are transformed by our lens/retina/brain into what we see. We don't perceive what's at our pupil, we perceive a rich, full color world. But it is a fact that is worth remembering and reimagining. The implications are astonishing.

    A rich, full color world can be reconstructed from a pattern of light passing through any few millimeter spot of space, over a fraction of a second of time. And every space-time spot contains a rich, full color world representation. In principle, and nearly in practice, eyes and cameras can be made as small as the pupil, or aperture, and they are used to capture information about the pattern of light at that spot.

    Vision is the process of constructing a worldview from images at spots, with pupils being the spots of choice. So while we percieve the visual world as spread out around us, perhaps light-years away in the night sky, in fact the physical and information content of the visual world is concentrated in tiny space-time spots.

    [[ weak reciprocity (invariance) between an image and a surface, conjugate nature of surfaces and light fields, and image space ]]

    Observation of one spot at one time, a "snapshot", only gives a weak impression of what's going on in the wide world. There's a range of techniques we use to fully explore the richness of the light field in space-time:
    - Watch for change with time. Pay close attention to correlated changes.
    - Look at things from a different point of view. Move your eye with respect to the things in the world.
    - Closely compare images from two nearby viewpoints. Most, but not all, people and many other animals are hardwired to make this comparison in exquisite detail, using their two eyes simultaneously (stereo vision).
    - Change the lighting.
    - Change focus, range of focus, aperture.
    - Use a filter.
    - Touch the surface, move the surfaces.
    - Artificial color shifting.

    Images that form our visual world can be captured in degraded form with an artificial eye, usually a camera, stored/transmitted, and re-presented to your eye giving the impression that you are there, where the camera was/is. [[illustrate diagramatically]] By far the most common and convenient method for recreating images is some kind of flat picture; a photographic print, a television or computer monitor, a projected movie on a "silver" screen. But the recapitulation of the image happens at the eye. Flat pictures are are an excellent duplication method for technical and geometric reasons. It's difficult to recreate complex images near or at the pupil, without having a kind of copy well away from the eye. And a uniformly luminous/scattering flat picture makes a similar image available to a wide range of viewpoints, effectively multiplying the image -- many people can view the same picture, with only a minor perspective distortion in the image each observes. [[illustrate]]

Sampling image space

Neighboring images in image space are not independent, lending coherence to visual experience. [[illustrate in 2D space and time]]  Several methods have been exploited to present multiple images in such a way to illustrate the world, either in pseudo-realistic ways or in new ways.
    - Movies. Pan, glide, zoom.
    - High speed flash composite
    - High magnification, scale
    - Fish eye, wide angle composites
    - Temporal integration
    - Random access arrays
    - Virtual reality, telepresence
    - Simultaneous, multiple viewpoint synthetic video

    Some of these methods can be generalized and extended to create novel methods of experiencing the same essential information content; they all involve sampling of image space.

[[ riff about movies ]]

Dense Image Space (DIS)

    DIS is a method of sampling image space at regular intervals and retrieving/displaying the samples in a manner similar to the way we naturally explore the visual world. Modern display technology and computer random access memory (RAM) capacity and speed allow reasonably fast access to multiple images derived from the same subject matter (surfaces, or locations in space). The goal of DIS is to facilitate acquisition of spatio-temporal arrays of images and their subsequent navigation and rendering.


Dense Image Space description
    A simple dense image space; acquisition, image, and display geometry

Example data set and rough demo